Marshdrinker Giant
Eventide — Uncommon
Creature — Giant Warrior
Marshdrinker Giant rulings:
There are no rulings for Marshdrinker Giant.

Eventide — Uncommon
Creature — Giant Warrior
Marshdrinker Giant rulings:
There are no rulings for Marshdrinker Giant.

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Creature — Manticore (2/1)
Flash
Flying
Tail Spikes -- When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Creature — Shark Pirate (3/2)
When this creature enters, return target creature an opponent controls to its owner's hand.
Creature — Cat Soldier (2/2)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, tap target artifact or creature an opponent controls.
Creature — Human Soldier Werewolf // Creature — Werewolf (2/2)
When this creature enters or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Moonrage Brute
First strike
Ward—Pay 3 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Sliver (3/3)
Sliver creatures you control have "When this creature enters, you may exile target creature an opponent controls until this creature leaves the battlefield."
Host Creature — Dinosaur (2/1)
When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.
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