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Junk Jet (Fallout)

Junk Jet

Fallout — rare

Artifact — Equipment

Sets Junk Jet has been printed in:

Junk Jet (Fallout)

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Cards like Junk Jet in Fallout:

Assaultron Dominator

Assaultron Dominator

Artifact Creature — Robot (2/2)

When Assaultron Dominator enters the battlefield, you get (two energy counters).
Whenever an artifact creature you control attacks, you may pay . If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.

6.1 /10
$0.34
Plasma Caster

Plasma Caster

Artifact — Equipment

Equipped creature gets +1/+1.
Whenever equipped creature attacks, you get (two energy counters).
Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it.
Equip

6 /10
$0.37
Silver Shroud Costume

Silver Shroud Costume

Artifact — Equipment

Flash
When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Equipped creature can't be blocked.
Equip

8 /10
$9.56
Rose Cutthroat Raider

Rose, Cutthroat Raider

Legendary Artifact Creature — Robot (3/2)

First strike
Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever you sacrifice a Junk, add .

7 /10
$2.19
T45 Power Armor

T-45 Power Armor

Artifact — Equipment

When T-45 Power Armor enters the battlefield, you get (two energy counters).
Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
At the beginning of your upkeep, you may pay . If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.
Equip

5.9 /10
$0.14
Mister Gutsy

Mister Gutsy

Artifact Creature — Robot Soldier (1/1)

Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy.
When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

5.8 /10
$0.16
Securitron Squadron

Securitron Squadron

Artifact Creature — Robot (2/2)

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Vigilance
Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.

7.2 /10
$0.89
Contagion Clasp

Contagion Clasp

Artifact

When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

9.6 /10
$0.20
ExpertLevel Safe

Expert-Level Safe

Artifact

When Expert-Level Safe enters the battlefield, exile the top two cards of your library face down.
, : You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down.

3.2 /10
$0.09
The Motherlode Excavator

The Motherlode, Excavator

Legendary Artifact Creature — Robot (5/5)

When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of (energy counters) equal to the number of nonbasic lands that player controls.
Whenever The Motherlode attacks, you may pay . When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.

5.6 /10
$0.21
NukaNuke Launcher

Nuka-Nuke Launcher

Artifact — Equipment

Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.
Equip

6.5 /10
$0.12
Curie Emergent Intelligence

Curie, Emergent Intelligence

Legendary Artifact Creature — Robot (1/3)

Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power.
, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."

5.6 /10
$0.12
Automated Assembly Line

Automated Assembly Line

Artifact

Whenever one or more artifact creatures you control deal combat damage to a player, you get (an energy counter).
Pay : Create a tapped 3/3 colorless Robot artifact creature token.

6.3 /10
$0.13
Power Fist

Power Fist

Artifact — Equipment

Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."
Equip

7.9 /10
~$10
Lightning Greaves

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip

10 /10
$4.82
Swiftfoot Boots

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip

10 /10
$1.79
Loyal Apprentice

Loyal Apprentice

Creature — Human Artificer (2/1)

Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

9.7 /10
$0.16
Synth Eradicator

Synth Eradicator

Artifact Creature — Synth Soldier (3/3)

Haste
Whenever Synth Eradicator attacks, exile the top card of your library. You may get (two energy counters). If you don't, you may play that card this turn.
, Pay : Synth Eradicator deals 3 damage to any target.

5.9 /10
$0.28
CAMP

C.A.M.P.

Artifact — Fortification

Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Fortify (: Attach to target land you control. Fortify only as a sorcery.)

4.4 /10
$0.11
Mind Stone

Mind Stone

Artifact

: Add .
, , Sacrifice Mind Stone: Draw a card.

10 /10
$0.17

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