Advanced card search Random card
Sentry Bot (Fallout)

Sentry Bot

Fallout — Rare

Artifact Creature — Robot

Sentry Bot rulings:

2024-03-08: The cost-reduction ability of Sentry Bot doesn’t change its mana cost or mana value, only the total cost you pay. Specifically, the mana value of Sentry Bot is always 5.

2024-03-08: Once you announce that you’re casting Sentry Bot, no player may take actions until you’re done casting it. Notably, opponents can’t remove creatures from combat to try to change Sentry Bot’s total cost.

2024-03-08: Use the number of creatures attacking you as Sentry Bot’s third ability resolves to determine the number of energy counters you get.

2024-03-08: is the energy symbol. It represents one energy counter.

2024-03-08: Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

2024-03-08: Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

2024-03-08: If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

2024-03-08: Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.

2024-03-08: Some triggered abilities state that you “may pay” a certain amount of . You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves.

2024-03-08: Some triggered abilities that state that you “may pay” a certain amount of describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

2024-03-08: If a spell or ability with one or more targets states that you “may pay” some amount of , and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any even if you want to.

2024-03-08: Some spells and abilities that give you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any .

Sentry Bot (Fallout)

TCGPlayer low price:

$0.10

Buy now! ▶

Loading price data
Loading

Rating:

6.8/10

Rate This:

Cards similar to Sentry Bot:

Basri Ket

Basri Ket

Legendary Planeswalker — Basri

+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.
-2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
-6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."

8.6 /10
$2.43
Overseer of Vault 76

Overseer of Vault 76

Legendary Creature — Human Advisor (3/3)

First Contact — Whenever Overseer of Vault 76 or another creature you control with power 3 or less enters, put a quest counter on Overseer of Vault 76.
At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.

6.3 /10
$0.11
Nalia deArnise

Nalia de'Arnise

Legendary Creature — Human Rogue (3/3)

You may look at the top card of your library any time.
You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.

7.7 /10
--
Conduit Goblin

Conduit Goblin

Creature — Goblin Warrior (2/2)

When Conduit Goblin enters, you get (two energy counters).
At the beginning of combat on your turn, you may pay . If you do, another target creature you control gets +1/+0 and gains haste until end of turn.

3.9 /10
$0.02
Loyal Guardian

Loyal Guardian

Creature — Rhino (4/4)

Trample
Lieutenant -- At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.

9.3 /10
$2.63
Invasion of Moag  Bloomwielder Dryads

Invasion of Moag // Bloomwielder Dryads

Battle — Siege // Creature — Dryad (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Moag enters, put a +1/+1 counter on each creature you control.

Bloomwielder Dryads

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of your end step, put a +1/+1 counter on target creature you control.

6.2 /10
$0.02

© 2026 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.