Super Mutant Scavenger
Fallout — Uncommon
Creature — Mutant Warrior
Super Mutant Scavenger rulings:
There are no rulings for Super Mutant Scavenger.

Fallout — Uncommon
Creature — Mutant Warrior
Super Mutant Scavenger rulings:
There are no rulings for Super Mutant Scavenger.

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Creature — Human Warrior (3/2)
When Ironclad Slayer enters, you may return target Aura or Equipment card from your graveyard to your hand.
Legendary Creature — Dog (3/3)
When Dogmeat enters, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
Legendary Creature — Vampire Rogue (2/4)
Haste
, : Add . Spend this mana only to cast instant and/or sorcery spells.
When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.
Creature — Bat (2/2)
Flying
When Courier Bat enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
Enchantment — Saga // Enchantment Creature — Moonfolk (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Living Breakthrough
Flying
Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.
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