Night's Whisper
Fifth Dawn — Uncommon
Sorcery
Night's Whisper rulings:
There are no rulings for Night's Whisper.
Fifth Dawn — Uncommon
Sorcery
Night's Whisper rulings:
There are no rulings for Night's Whisper.
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Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Creature — Zombie Wizard (2/1)
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
Enchantment — Room // Enchantment — Room
When you unlock this door, you draw two cards and you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Widow's Walk
Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Sorcery
Choose one —
• You draw two cards and you lose 2 life.
• Creatures your opponents control get -1/-1 until end of turn.
Sorcery
You draw two cards and you lose 2 life. Each opponent gets a poison counter.
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