Time Elemental
Fifth Edition — rare
Creature — Elemental
Sets Time Elemental has been printed in:
Fifth Edition — rare
Creature — Elemental
Sets Time Elemental has been printed in:
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Buy now! ▶Creature — Minotaur (1/4)
Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.
Creature — Human Wizard (1/1)
: Prodigal Sorcerer deals 1 damage to any target.
Creature — Zombie Pirate (2/2)
Whenever Reef Pirates deals damage to an opponent, that player mills a card.
Creature — Merfolk (0/1)
When you control no Islands, sacrifice Seasinger.
You may choose not to untap Seasinger during your untap step.
: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
Creature — Fish (4/1)
Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.
Creature — Human Wizard (1/1)
, : Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
Creature — Illusion (4/1)
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .
Artifact Creature — Construct (1/1)
At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
Creature — Human Wizard (1/1)
, Discard a nonblack card: Draw a card.
, Discard a black card: Draw two cards, then discard one of them.
Creature — Merfolk (2/2)
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Creature — Wall (1/5)
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Artifact Creature — Horse (0/3)
Clockwork Steed enters the battlefield with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.
Creature — Thrull (2/2)
Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
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