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Time Elemental (Fifth Edition)

Time Elemental

Fifth Edition — rare

Creature — Elemental

Sets Time Elemental has been printed in:

Time Elemental (Fifth Edition)

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Rating:

1.87/10

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Cards like Time Elemental in Fifth Edition:

Labyrinth Minotaur

Labyrinth Minotaur

Creature — Minotaur (1/4)

Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.

0.6 /10
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Prodigal Sorcerer

Prodigal Sorcerer

Creature — Human Wizard (1/1)

: Prodigal Sorcerer deals 1 damage to any target.

7.2 /10
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Reef Pirates

Reef Pirates

Creature — Zombie Pirate (2/2)

Whenever Reef Pirates deals damage to an opponent, that player mills a card.

1.8 /10
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Seasinger

Seasinger

Creature — Merfolk (0/1)

When you control no Islands, sacrifice Seasinger.
You may choose not to untap Seasinger during your untap step.
: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.

4.1 /10
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Dandn

Dandân

Creature — Fish (4/1)

Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.

2.5 /10
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Magus of the Unseen

Magus of the Unseen

Creature — Human Wizard (1/1)

, : Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

3.7 /10
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Phantasmal Forces

Phantasmal Forces

Creature — Illusion (4/1)

Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay .

0.4 /10
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Azure Drake

Azure Drake

Creature — Drake (2/4)

Flying

0.7 /10
$0.23
Battering Ram

Battering Ram

Artifact Creature — Construct (1/1)

At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

2.2 /10
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Glacial Wall

Glacial Wall

Creature — Wall (0/7)

Defender (This creature can't attack.)

7.2 /10
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Krovikan Sorcerer

Krovikan Sorcerer

Creature — Human Wizard (1/1)

, Discard a nonblack card: Draw a card.
, Discard a black card: Draw two cards, then discard one of them.

3.4 /10
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Lord of Atlantis

Lord of Atlantis

Creature — Merfolk (2/2)

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

8.3 /10
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Phantom Monster

Phantom Monster

Creature — Illusion (3/3)

Flying

1 /10
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Sea Sprite

Sea Sprite

Creature — Faerie (1/1)

Flying, protection from red

2.2 /10
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Vodalian Soldiers

Vodalian Soldiers

Creature — Merfolk Soldier (1/2)

0.4 /10
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Wall of Air

Wall of Air

Creature — Wall (1/5)

Defender, flying (This creature can't attack, and it can block creatures with flying.)

5.3 /10
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Zephyr Falcon

Zephyr Falcon

Creature — Bird (1/1)

Flying, vigilance

1.8 /10
$0.07
Blinking Spirit

Blinking Spirit

Creature — Spirit (2/2)

: Return Blinking Spirit to its owner's hand.

2.5 /10
$0.24
Clockwork Steed

Clockwork Steed

Artifact Creature — Horse (0/3)

Clockwork Steed enters the battlefield with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.

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Necrite

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Creature — Thrull (2/2)

Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.

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