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Diviner s Portent (Forgotten Realms Commander)

Diviner's Portent

Forgotten Realms Commander — rare

Instant

Roll a d20 and add the number of cards in your hand.
1—14 | Draw X cards.
15+ | Scry X, then draw X cards.

Diviner s Portent (Forgotten Realms Commander)

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$0.80

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Rating:

8.11/10

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Contact Other Plane

Contact Other Plane

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Roll a d20.
1—9 | Draw two cards.
10—19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards.

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Scent of Brine

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Reveal any number of blue cards in your hand. Counter target spell unless its controller pays for each card revealed this way.

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Tolarian Winds

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Discard all the cards in your hand, then draw that many cards.

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Boing

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Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.

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Pull from Tomorrow

Pull from Tomorrow

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Draw X cards, then discard a card.

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Test of Talents

Test of Talents

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Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

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Absorb Energy

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Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs less to cast."

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Behold the Multiverse

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Scry 2, then draw two cards.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

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Calculated Dismissal

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Counter target spell unless its controller pays .
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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This spell costs less to cast if an opponent has drawn four or more cards this turn.
Draw X cards.

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Joint Exploration

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Kicker (You may pay an additional as you cast this spell.)
Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.

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Oppressive Will

Oppressive Will

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Counter target spell unless its controller pays for each card in your hand.

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Transcendent Message

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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Wheel and Deal

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Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.

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Accumulated Knowledge

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Anticognition

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Counter target creature or planeswalker spell unless its controller pays . If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.

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Change of Plans

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Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

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