Skyline Despot
Forgotten Realms Commander — Rare
Creature — Dragon
Flying
When Skyline Despot enters, you become the monarch.
At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
Forgotten Realms Commander — Rare
Creature — Dragon
Flying
When Skyline Despot enters, you become the monarch.
At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
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Buy now! ▶Creature — Human Shaman (1/1)
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
Legendary Creature — Dragon (6/6)
Flying
Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.
: Dragons you control get +1/+0 until end of turn.
Creature — Dragon (6/6)
Flying
Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
Creature — Goblin Warrior (3/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Goblin Marshal enters or dies, create two 1/1 red Goblin creature tokens.
Creature — Dragon (5/5)
Flying
When Broodmate Tyrant enters, create a 5/5 red Dragon creature token with flying.
Encore
Creature — Dragon (4/4)
Flying
When Broodmate Dragon enters, create a 4/4 red Dragon creature token with flying.
Legendary Creature — Human Assassin (3/3)
Deathtouch, haste
When Queen Marchesa enters, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
Creature — Demon Spirit (6/5)
Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.
Creature — Phyrexian Giant (5/5)
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste.
When Chancellor of the Forge enters, create X 1/1 red Phyrexian Goblin creature tokens with haste, where X is the number of creatures you control.
Creature — Kavu (4/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Firemaw Kavu enters, it deals 2 damage to target creature.
When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.
Creature — Hellion Beast (6/6)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Crater Hellion enters, it deals 4 damage to each other creature.
Creature — Dragon (4/4)
Flying
At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
Creature — Human (7/7)
First strike
At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.
Chaos Lord can attack as though it had haste unless it entered this turn.
Creature — Beast (5/5)
At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Beast (7/5)
Trample
Suspend 4-- (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature — Dragon (6/5)
Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Creature — Dragon (5/4)
Flying
Landfall -- Whenever a land you control enters, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and ': This creature gets +1/+0 until end of turn.'"
Creature — Angel (4/4)
Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
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