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Thriving Isle (Forgotten Realms Commander)
Thriving Isle (Forgotten Realms Commander)

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$0.06

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Rating:

9.53/10

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Cards like Thriving Isle in Forgotten Realms Commander:

Halimar Depths

Halimar Depths

Land

Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
: Add .

9.6 /10
$0.53
Thriving Grove

Thriving Grove

Land

Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
: Add or one mana of the chosen color.

9.5 /10
$0.09
Thriving Heath

Thriving Heath

Land

Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
: Add or one mana of the chosen color.

9.5 /10
$0.06
Thriving Moor

Thriving Moor

Land

Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
: Add or one mana of the chosen color.

9.5 /10
$0.07
Path of Ancestry

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

10 /10
$0.10
Choked Estuary

Choked Estuary

Land

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
: Add or .

9.9 /10
$0.16
Foreboding Ruins

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
: Add or .

9.9 /10
$0.49
Fortified Village

Fortified Village

Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
: Add or .

9.9 /10
$0.12
Game Trail

Game Trail

Land

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
: Add or .

9.9 /10
$0.22
Port Town

Port Town

Land

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
: Add or .

9.9 /10
$0.12
Mosswort Bridge

Mosswort Bridge

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Mosswort Bridge enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

9.9 /10
$0.18
Spinerock Knoll

Spinerock Knoll

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Spinerock Knoll enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

9.8 /10
$0.32
Lumbering Falls

Lumbering Falls

Land

Lumbering Falls enters the battlefield tapped.
: Add or .
: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.

8.9 /10
$0.18
Arcane Sanctum

Arcane Sanctum

Land

Arcane Sanctum enters the battlefield tapped.
: Add , , or .

9.9 /10
$0.31
Azorius Chancery

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
: Add .

9.9 /10
$0.16
Bojuka Bog

Bojuka Bog

Land

Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile target player's graveyard.
: Add .

10 /10
$1.13
Canopy Vista

Canopy Vista

Land — Forest Plains

(: Add or .)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

10 /10
$0.38
Cinder Glade

Cinder Glade

Land — Mountain Forest

(: Add or .)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

10 /10
$0.28
Dimir Aqueduct

Dimir Aqueduct

Land

Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
: Add .

9.9 /10
$0.12
Gruul Turf

Gruul Turf

Land

Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
: Add .

9.9 /10
$0.19

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