Blasphemous Edict
Foundations — Rare
Sorcery
Sets Blasphemous Edict has been printed in:
Foundations — Rare
Sorcery
Sets Blasphemous Edict has been printed in:
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At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
Enchantment
When you cast this spell, counter it unless you sacrifice a land.
At the beginning of each player's upkeep, that player sacrifices a land of their choice.
When there are no lands on the battlefield, sacrifice this enchantment.
Enchantment — Room // Enchantment — Room
When you unlock this door, return up to one target creature to its owner's hand.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Locker Room
Whenever one or more creatures you control deal combat damage to a player, draw a card.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Sorcery
Target player sacrifices half the permanents they control of their choice, rounded down.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent of their choice. If the player does, put two time counters on Curse of the Cabal.
Creature — Eldrazi (7/7)
You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost.
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
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