Homunculus Horde
Foundations — Rare
Creature — Homunculus
Sets Homunculus Horde has been printed in:

Foundations — Rare
Creature — Homunculus
Sets Homunculus Horde has been printed in:

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Creature — Eldrazi Faerie Rogue (2/1)
Devoid (This card has no color.)
Flying
Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
Creature — Elephant Detective (3/3)
When this creature enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, this creature gets +1/+1 and gains vigilance until end of turn.
Legendary Creature — Gnome Wizard (1/3)
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."
Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
Legendary Creature — Merfolk Wizard (2/4)
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Creature — Human Detective (2/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Detectives you control can't be blocked.
Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.
Creature — Human Wizard (2/3)
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
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