Second Wind
Future Sight — Uncommon
Enchantment — Aura
Second Wind rulings:
2007-05-01: These abilities are abilities of the Aura, not abilities granted to the creature. Only the Aura’s controller can activate them.

Future Sight — Uncommon
Enchantment — Aura
Second Wind rulings:
2007-05-01: These abilities are abilities of the Aura, not abilities granted to the creature. Only the Aura’s controller can activate them.

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Enchantment — Aura
Enchant creature
When Abduction enters, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Enchantment — Aura
Flash
Enchant creature
When Airtight Alibi enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.
Enchanted creature gets +2/+2 and can't become suspected.
Enchantment — Aura
Enchant creature
, Tap an untapped creature you control: Untap enchanted creature.
Enchantment — Aura
Enchant creature
: Untap enchanted creature.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment — Aura
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
Enchantment — Aura
Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate only during your turn and only once each turn.
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