Dryad Militant
GRN Guild Kit — uncommon
Creature — Dryad Soldier
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
"We will defend the Worldsoul from Izzet 'progress' at any cost."
GRN Guild Kit — uncommon
Creature — Dryad Soldier
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
"We will defend the Worldsoul from Izzet 'progress' at any cost."
TCGPlayer low price:
Buy now! ▶Creature — Human Cleric // Creature — Spirit Cleric (1/1)
First strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Chapel Shieldgeist
Flying, first strike
Each creature you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
Creature — Human Cleric // Creature — Spirit Cleric (1/1)
Whenever another creature enters the battlefield under your control, you gain 1 life.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Luminous Phantom
Flying
Whenever another creature you control leaves the battlefield, you gain 1 life.
If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
Creature — Spirit // Enchantment — Aura (1/1)
Flying
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Lanterns' Lift
Enchant creature
Enchanted creature gets +1/+1 and has flying.
If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
Creature — Elf Shaman (1/1)
, , Sacrifice Elvish Hexhunter: Destroy target enchantment.
Legendary Creature — Elf Warrior (1/1)
, : Create a 1/1 green and white Elf Warrior creature token.
, : For each creature token you control, create a token that's a copy of that creature.
Creature — Elf Shaman (1/1)
: Target creature gets +3/+3 until end of turn. Untap that creature.
Creature — Spirit // Enchantment — Aura (1/1)
Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Brinebound Gift
Enchant creature
Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
Legendary Creature — Human Soldier // Legendary Creature — S (2/3)
Lifelink
Cards in graveyards can't be the targets of spells or abilities.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Dennick, Pious Apparition
Flying
Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.
Creature — Human Peasant // Creature — Spirit (2/1)
When Devoted Grafkeeper enters the battlefield, mill two cards.
Whenever you cast a spell from your graveyard, tap target creature you don't control.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Departed Soulkeeper
Flying
Departed Soulkeeper can block only creatures with flying.
If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.
Legendary Creature — Spirit // Enchantment — Aura (4/4)
Flying
When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Dorothea's Retribution
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."
If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.
Legendary Creature — Human Scout (3/3)
If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn.
Exile Melira, the Living Cure: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.
Creature — Elf Shaman (1/2)
: Exile target land card from a graveyard. Add one mana of any color.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature — Plant Zombie (1/1)
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature — Faerie Rogue (3/1)
Flying
When Halo Forager enters the battlefield, you may pay . When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Creature — Elemental (1/2)
Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.)
Legendary Creature — Kraken (5/8)
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Creature — Human Peasant // Creature — Spirit (0/4)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Generous Soul
Flying, vigilance
If Generous Soul would be put into a graveyard from anywhere, exile it instead.
Creature — Spirit // Enchantment — Aura (2/1)
Whenever Distracting Geist attacks, tap target creature defending player controls.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Clever Distraction
Enchant creature
Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."
If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
Creature — Spirit Soldier // Enchantment — Aura (2/2)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Drogskol Armaments
Enchant creature
Enchanted creature gets +2/+2.
If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
Creature — Spirit Soldier // Enchantment — Aura Curse (4/4)
Defender, flying, vigilance
At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.
As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb
Sinner's Judgment
Enchant player
At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
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