Aerial Maneuver
Gatecrash — Common
Instant
Aerial Maneuver rulings:
There are no rulings for Aerial Maneuver.

Gatecrash — Common
Instant
Aerial Maneuver rulings:
There are no rulings for Aerial Maneuver.

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Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +1/+0 and gains flying and first strike until end of turn.
Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Instant
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.
Instant
Choose one —
• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Pirate gets +1/+1 and gains double strike until end of turn.
Creature — Human Knight (2/1)
When Cavalry Drillmaster enters, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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