Knight Watch
Gatecrash — Common
Sorcery
Knight Watch rulings:
There are no rulings for Knight Watch.

Gatecrash — Common
Sorcery
Knight Watch rulings:
There are no rulings for Knight Watch.

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Creature — Human Knight // Sorcery — Adventure (2/2)
When Imodane's Recruiter enters, creatures you control get +1/+0 and gain haste until end of turn.
Train Troops
Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
Creature — Centaur Knight (4/4)
Vigilance
When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
Instant
Create four 2/2 white Knight creature tokens with vigilance.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.
Sorcery
Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
Legendary Creature — Astartes Warrior (3/5)
Double strike
Master Tactician -- Whenever one or more tokens you control enter, draw a card.
Chapter Master -- : Create two 2/2 white Astartes Warrior creature tokens with vigilance.
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