Advanced card search Random card
Stolen Identity (Gatecrash)

Stolen Identity

Gatecrash — Rare

Sorcery

Stolen Identity rulings:

2013-04-15: If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.

2013-04-15: If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.

2013-04-15: The copy of the card with cipher is created in and cast from exile.

2013-04-15: You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card's type.

2013-04-15: If you choose not to cast the copy, or you can't cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won't get a chance to cast the copy at a later time.

2013-04-15: The exiled card with cipher grants a triggered ability to the creature it's encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won't trigger. However, the exiled card will continue to be encoded on that creature.

2013-04-15: If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.

2013-04-15: The spell with cipher is encoded on the creature as part of that spell's resolution, just after the spell's other effects. That card goes directly from the stack to exile. It never goes to the graveyard.

2013-04-15: You choose the creature as the spell resolves. The cipher ability doesn't target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.

2013-04-15: If the spell with cipher doesn't resolve, none of its effects will happen, including cipher. The card will go to its owner's graveyard and won't be encoded on a creature.

2013-04-15: If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.

2013-01-24: The token copies exactly what was printed on the original artifact or creature and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether it is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.

2013-01-24: If the copied permanent has in its mana cost, X is considered to be zero.

2013-01-24: If the copied permanent is copying something else (for example, if the copied creature is a Clone), then the token enters as whatever that creature copied.

2013-01-24: If the copied permanent is a token, the token that's created copies the original characteristics of that token as stated by the effect that put the token onto the battlefield.

2013-01-24: Any "enters" abilities of the copied permanent will trigger when the token enters the battlefield. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the chosen permanent will also work.

2013-01-24: If the token you create is a copy of a creature, you can exile Stolen Identity encoded on that token.

Stolen Identity (Gatecrash)

TCGPlayer low price:

$0.34

Buy now! ▶

Loading price data
Loading

Rating:

8.87/10

Rate This:

Cards similar to Stolen Identity:

Banish into Fable

Banish into Fable

Instant

When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

3.9 /10
$0.21
Cabaretti Confluence

Cabaretti Confluence

Sorcery

Choose three. You may choose the same mode more than once.
• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.
• Exile target artifact or enchantment.
• Creatures target player controls get +1/+1 and gain first strike until end of turn.

6 /10
$0.31
Feldon of the Third Path

Feldon of the Third Path

Legendary Creature — Human Artificer (2/3)

, : Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

9.7 /10
$1.08
Grist Voracious Larva  Grist the Plague Swarm

Grist, Voracious Larva // Grist, the Plague Swarm

Legendary Creature — Insect // Legendary Planeswalker — Gris (1/2)

Deathtouch
Whenever Grist, Voracious Larva or another creature you control enters, if it entered from your graveyard or you cast it from your graveyard, you may pay . If you do, exile Grist, then return it to the battlefield transformed under its owner's control.

Grist, the Plague Swarm

+1: Create a 1/1 black and green Insect creature token, then mill two cards. Put a deathtouch counter on the token if a black card was milled this way.
-2: Destroy target artifact or enchantment.
-6: For each creature card in your graveyard, create a token that's a copy of it, except it's a 1/1 black and green Insect.

7.6 /10
$2.55
Invasion of Alara  Awaken the Maelstrom

Invasion of Alara // Awaken the Maelstrom

Battle — Siege // Sorcery

When Invasion of Alara enters, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.

Awaken the Maelstrom

Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.

7 /10
$0.19
Lazav Wearer of Faces

Lazav, Wearer of Faces

Legendary Creature — Shapeshifter Detective (2/3)

Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.

5.5 /10
$0.09

© 2025 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.