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Cosmotronic Wave (Guilds of Ravnica)

Cosmotronic Wave

Guilds of Ravnica — common

Sorcery

Sets Cosmotronic Wave has been printed in:

Cosmotronic Wave (Guilds of Ravnica)

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6.76/10

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Cards like Cosmotronic Wave in Guilds of Ravnica:

Deafening Clarion

Deafening Clarion

Sorcery

Choose one or both —
• Deafening Clarion deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn.

7.9 /10
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Direct Current

Direct Current

Sorcery

Direct Current deals 2 damage to any target.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

2.7 /10
$0.02
Gravitic Punch

Gravitic Punch

Sorcery

Target creature you control deals damage equal to its power to target player.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

7 /10
$0.08
Precision Bolt

Precision Bolt

Sorcery

Precision Bolt deals 3 damage to any target.

1.6 /10
$0.09
Beacon Bolt

Beacon Bolt

Sorcery

Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

6.6 /10
$0.17
Creeping Chill

Creeping Chill

Sorcery

Creeping Chill deals 3 damage to each opponent and you gain 3 life.
When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.

3.8 /10
$0.11
Undercity Uprising

Undercity Uprising

Sorcery

Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

4.3 /10
$0.04
Lava Coil

Lava Coil

Sorcery

Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.

6.1 /10
$0.10
Notion Rain

Notion Rain

Sorcery

Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

7.7 /10
$0.05
Citywide Bust

Citywide Bust

Sorcery

Destroy all creatures with toughness 4 or greater.

8 /10
$0.17
Mephitic Vapors

Mephitic Vapors

Sorcery

All creatures get -1/-1 until end of turn.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

3.1 /10
$0.03
Ritual of Soot

Ritual of Soot

Sorcery

Destroy all creatures with mana value 3 or less.

5.3 /10
$0.21
Sprouting Renewal

Sprouting Renewal

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Choose one —
• Create a 2/2 green and white Elf Knight creature token with vigilance.
• Destroy target artifact or enchantment.

4.6 /10
$0.11
Quasiduplicate

Quasiduplicate

Sorcery

Create a token that's a copy of target creature you control.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

9.2 /10
$0.35
Deadly Visit

Deadly Visit

Sorcery

Destroy target creature.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

3.1 /10
$0.05
Gruesome Menagerie

Gruesome Menagerie

Sorcery

Choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to the battlefield.

4.2 /10
$0.11
Maximize Velocity

Maximize Velocity

Sorcery

Target creature gets +1/+1 and gains haste until end of turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

5 /10
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Mnemonic Betrayal

Mnemonic Betrayal

Sorcery

Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards.
Exile Mnemonic Betrayal.

9.3 /10
~$10
Sworn Companions

Sworn Companions

Sorcery

Create two 1/1 white Soldier creature tokens with lifelink.

4.3 /10
$0.03
Circuitous Route

Circuitous Route

Sorcery

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

9.5 /10
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