Muse Drake
Guilds of Ravnica — common
Creature — Drake
Flying
When Muse Drake enters the battlefield, draw a card.
A composer wrote a symphony based on the drakes screeching outside her window. Reviews were mixed—except among the drakes.
Guilds of Ravnica — common
Creature — Drake
Flying
When Muse Drake enters the battlefield, draw a card.
A composer wrote a symphony based on the drakes screeching outside her window. Reviews were mixed—except among the drakes.
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Buy now! ▶Creature — Elemental Wizard (2/1)
Flying
When Cloudkin Seer enters the battlefield, draw a card.
Creature — Human Knight (3/2)
Flying
When Gryff Vanguard enters the battlefield, draw a card.
Creature — Faerie (1/1)
Flying
When Tome Raider enters the battlefield, draw a card.
Creature — Bird (2/2)
Flying
When Messenger Falcons enters the battlefield, draw a card.
Artifact Creature — Thopter (1/1)
Flying
When Skyscanner enters the battlefield, draw a card.
Creature — Human Wizard (0/0)
Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
Creature — Human Wizard (2/1)
When Aether Channeler enters the battlefield, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Creature — Human Wizard (1/2)
: Draw a card, then discard a card.
Whenever a permanent that shares an artist with another permanent you control enters the battlefield, untap Artful Looter.
Legendary Creature — Human Wizard (2/2)
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand.
At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
Creature — Merfolk Wizard (4/5)
Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card.
Creature — Merfolk Wizard (2/2)
Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Human Advisor (1/1)
When Council of Advisors enters the battlefield, draw a card.
Creature — Spirit Cleric (3/2)
When Didact Echo enters the battlefield, draw a card.
Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
Creature — Faerie Rogue (2/1)
Flying
When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
Creature — Human Wizard (2/4)
When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Creature — Bird Rogue (2/3)
Flying
When Echo Inspector enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature — Human Wizard (2/2)
When Elite Instructor enters the battlefield, draw a card, then discard a card.
Creature — Spirit (2/3)
Flying
When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
Creature — Human Wizard (2/3)
If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield.
Whenever day becomes night or night becomes day, draw a card.
Creature — Vedalken Rogue (1/3)
Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn.
Whenever Gateway Sneak deals combat damage to a player, draw a card.
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