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Ranger of Eos (Historic Anthology 2)

Ranger of Eos

Historic Anthology 2 — Rare

Creature — Human Soldier Ranger

Sets Ranger of Eos has been printed in:

Ranger of Eos (Historic Anthology 2)

Rating:

7.59/10

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Cards similar to Ranger of Eos:

Grozoth

Grozoth

Creature — Leviathan (9/9)

Defender (This creature can't attack.)
When Grozoth enters, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle.
: Grozoth loses defender until end of turn.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

5.2 /10
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Howling Wolf

Howling Wolf

Creature — Wolf (2/2)

When Howling Wolf enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.

0.5 /10
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Nesting Wurm

Nesting Wurm

Creature — Wurm (4/3)

Trample
When Nesting Wurm enters, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.

0.5 /10
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Skyshroud Sentinel

Skyshroud Sentinel

Creature — Elf (1/1)

When Skyshroud Sentinel enters, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.

0.4 /10
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Squadron Hawk

Squadron Hawk

Creature — Bird (1/1)

Flying
When Squadron Hawk enters, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.

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Vorinclex  The Grand Evolution

Vorinclex // The Grand Evolution

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (6/6)

Trample, reach
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

The Grand Evolution

(As this Saga enters and after your draw step, add a lore counter.)
I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II — Distribute seven +1/+1 counters among any number of target creatures you control.
III — Until end of turn, creatures you control gain ": This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).

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