Prophecy
Homelands — Common
Sorcery
Prophecy rulings:
2004-10-04: The shuffling and drawing of a card next upkeep happens even if the card is not a land.

Homelands — Common
Sorcery
Prophecy rulings:
2004-10-04: The shuffling and drawing of a card next upkeep happens even if the card is not a land.

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Sorcery
Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Instant
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Legendary Planeswalker — Sorin
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value.
-X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.
-9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
Creature — Vampire Cleric (2/4)
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Artifact
, : Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
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