Chromatic Armor
Ice Age — Rare
Enchantment — Aura
Sets Chromatic Armor has been printed in:

Ice Age — Rare
Enchantment — Aura
Sets Chromatic Armor has been printed in:

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Enchantment — Aura
Enchant creature
As Prismatic Ward enters, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Enchantment
As Charm School enters, choose a color and balance Charm School on your head.
Prevent all damage that would be dealt to you by sources of the chosen color.
When Charm School falls off your head, sacrifice Charm School.
Artifact
As Riptide Replicator enters, choose a color and a creature type.
Riptide Replicator enters with X charge counters on it.
, : Create an X/X creature token of the chosen color and type, where X is the number of charge counters on Riptide Replicator.
Enchantment — Aura
Enchant creature
Fylgja enters with four healing counters on it.
Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.
: Put a healing counter on Fylgja.
Enchantment
As Gideon's Intervention enters, choose a card name.
Your opponents can't cast spells with the chosen name.
Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
Land
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
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