Ray of Erasure
Ice Age — common
Instant
Target player mills a card.
Draw a card at the beginning of the next turn's upkeep.
"What is real can be unreal." —Gerda Äagesdotter, Archmage of the Unseen
Ice Age — common
Instant
Target player mills a card.
Draw a card at the beginning of the next turn's upkeep.
"What is real can be unreal." —Gerda Äagesdotter, Archmage of the Unseen
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Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.
Instant
Choose one —
• Target nonsnow permanent becomes snow until end of turn.
• Target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
Draw a card at the beginning of the next turn's upkeep.
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Instant
Counter target spell unless its controller pays .
Draw a card at the beginning of the next turn's upkeep.
Instant
Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
You may tap or untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Instant
Cast this spell only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Exile target permanent you own or control.
Draw a card at the beginning of the next turn's upkeep.
Instant
Target creature gains flying until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell.
Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Instant
Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Draw a card at the beginning of the next turn's upkeep.
Instant
Target player can't play lands this turn.
Draw a card at the beginning of the next turn's upkeep.
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