Vibrating Sphere
Ice Age — Rare
Artifact
Vibrating Sphere rulings:
2004-10-04: Any creature which is lowered below a toughness of 1 will die at the beginning of the upkeep step, since that is the first time State-Based Actions are checked.

Ice Age — Rare
Artifact
Vibrating Sphere rulings:
2004-10-04: Any creature which is lowered below a toughness of 1 will die at the beginning of the upkeep step, since that is the first time State-Based Actions are checked.

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Enchantment
During your turn, creatures you control get +2/+0.
During turns other than yours, creatures you control get +0/+2.
Legendary Creature — Phyrexian Zombie (3/4)
Other creatures you control get -1/-1.
, : Return target creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else." Activate only as a sorcery.
Enchantment — Aura
Enchant creature
When Vampirism enters, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
Legendary Creature — Phyrexian Praetor (4/7)
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
Enchantment
Creature spells you cast cost less to cast.
Creatures you control get -1/-1.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
Spells your opponents cast during your turn cost more to cast.
: Level 2
Creatures you control get +1/+1.
: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
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