Nature's Embrace
Innistrad: Crimson Vow — Common
Enchantment — Aura
Sets Nature's Embrace has been printed in:

Innistrad: Crimson Vow — Common
Enchantment — Aura
Sets Nature's Embrace has been printed in:

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Creature — Elf Druid Shaman (2/2)
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has ": Add two mana of any one color."
Enchantment — Aura
Enchant land
Enchanted land has ": Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
Enchantment — Aura
Enchant land
When Grafted Growth enters, put a +1/+1 counter on target creature or Vehicle you control.
Enchanted land has ": Add two mana of any one color."
Enchantment — Aura
Enchant land
When New Horizons enters, put a +1/+1 counter on target creature you control.
Enchanted land has ": Add two mana of any one color."
Enchantment — Aura
Enchant land
When Weirding Wood enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Enchanted land has ": Add two mana of any one color."
Enchantment — Aura
Enchant land
When Gift of Paradise enters, you gain 3 life.
Enchanted land has ": Add two mana of any one color."
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