Advanced card search Random card
Nurturing Presence (Innistrad: Crimson Vow)

Nurturing Presence

Innistrad: Crimson Vow — Common

Enchantment — Aura

Nurturing Presence legal formats:

Standard: Not legal
Future: Not legal
Historic: Legal
Timeless: Legal
Gladiator: Legal
Pioneer: Legal
Explorer: Legal
Modern: Legal
Legacy: Legal
Pauper: Legal
Vintage: Legal
Penny: Not legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Legal
Alchemy: Not legal
Pauper Commander: Legal
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Not legal

Nurturing Presence (Innistrad: Crimson Vow)

TCGPlayer low price:

$0.03

Buy now! ▶

Loading price data
Loading

Rating:

5.34/10

Rate This:

Looking for similar cards in Standard?
Here are cards like Nurturing Presence in Standard format:

Builders Talent

Builder's Talent

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Builder's Talent enters, create a 0/4 white Wall creature token with defender.
: Level 2
Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.

4.5 /10
$0.11
Hopeful Vigil

Hopeful Vigil

Enchantment

When Hopeful Vigil enters, create a 2/2 white Knight creature token with vigilance.
When Hopeful Vigil is put into a graveyard from the battlefield, scry 2.
: Sacrifice Hopeful Vigil.

4 /10
$0.02
Skrelvs Hive

Skrelv's Hive

Enchantment

At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."
Corrupted -- As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.

9.6 /10
$2.31
Sheltered by Ghosts

Sheltered by Ghosts

Enchantment — Aura

Enchant creature you control
When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward .

5.2 /10
$1.51
Invasion of Gobakhan  Lightshield Array

Invasion of Gobakhan // Lightshield Array

Battle — Siege // Enchantment

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Gobakhan enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.

Lightshield Array

At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.
Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.

7.9 /10
$2.39
Feather of Flight

Feather of Flight

Enchantment — Aura

Flash
Enchant creature
When Feather of Flight enters, draw a card.
Enchanted creature gets +1/+0 and has flying.

6 /10
$0.17
Lassoed by the Law

Lassoed by the Law

Enchantment

When Lassoed by the Law enters, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield.
When Lassoed by the Law enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

2.9 /10
$0.02
Ossification

Ossification

Enchantment — Aura

Enchant basic land you control
When Ossification enters, exile target creature or planeswalker an opponent controls until Ossification leaves the battlefield.

8.9 /10
$0.63
Case of the Pilfered Proof

Case of the Pilfered Proof

Enchantment — Case

Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it.
To solve -- You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)
Solved -- If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with ", Sacrifice this artifact: Draw a card.")

3.8 /10
$0.02
Case of the Gateway Express

Case of the Gateway Express

Enchantment — Case

When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve -- Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)
Solved -- Creatures you control get +1/+0.

4.2 /10
$0.21
Bat Colony

Bat Colony

Enchantment

When Bat Colony enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.

3.3 /10
$0.03
Brimstone Roundup

Brimstone Roundup

Enchantment

Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

5.6 /10
$0.04
Lunar Convocation

Lunar Convocation

Enchantment

At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
, Pay 2 life: Draw a card.

7.5 /10
$0.68
Ghostly Dancers

Ghostly Dancers

Creature — Spirit (2/5)

Flying
When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.

6 /10
$0.32
Yotia Declares War

Yotia Declares War

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I -- Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter.
II -- Tap any number of untapped artifacts you control. When you do, Yotia Declares War deals that much damage to target creature or planeswalker.
III -- Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.

4.2 /10
$0.02
Rest in Peace

Rest in Peace

Enchantment

When Rest in Peace enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.

9.3 /10
$9.41
Invasion of Belenon  Belenon War Anthem

Invasion of Belenon // Belenon War Anthem

Battle — Siege // Enchantment

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Belenon enters, create a 2/2 white and blue Knight creature token with vigilance.

Belenon War Anthem

Creatures you control get +1/+1.

5.8 /10
$0.03
Hunters Talent

Hunter's Talent

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Hunter's Talent enters, target creature you control deals damage equal to its power to target creature you don't control.
: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.

7.1 /10
$0.24

© 2024 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.