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Blood Pact (Innistrad: Midnight Hunt)

Blood Pact

Innistrad: Midnight Hunt — common

Instant

Sets Blood Pact has been printed in:

Blood Pact (Innistrad: Midnight Hunt)

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8.82/10

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Cards like Blood Pact in Innistrad: Midnight Hunt:

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Destroy target creature. You lose 2 life.

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Bladebrand

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Target creature gains deathtouch until end of turn.
Draw a card.

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Bloodline Culling

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Choose one —
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• Creature tokens get -2/-2 until end of turn.

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Defenestrate

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Destroy target creature without flying.

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Olivias Midnight Ambush

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Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead.

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Siphon Insight

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Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Flashback

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Corpse Cobble

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As an additional cost to cast this spell, sacrifice any number of creatures.
Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.
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Cathartic Pyre

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Choose one —
• Cathartic Pyre deals 3 damage to target creature or planeswalker.
• Discard up to two cards, then draw that many cards.

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Faithful Mending

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You gain 2 life, draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Defend the Celestus

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Distribute three +1/+1 counters among one, two, or three target creatures you control.

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Devious CoverUp

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Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.

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Electric Revelation

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As an additional cost to cast this spell, discard a card.
Draw two cards.
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Memory Deluge

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Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
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Sacred Fire

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Sacred Fire deals 2 damage to any target and you gain 2 life.
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Arcane Infusion

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Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Clear Shot

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Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

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Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

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Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)

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Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.

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