Curse of Silence
Innistrad: Midnight Hunt — Rare
Enchantment — Aura Curse
Curse of Silence rulings:
There are no rulings for Curse of Silence.
Innistrad: Midnight Hunt — Rare
Enchantment — Aura Curse
Curse of Silence rulings:
There are no rulings for Curse of Silence.
TCGPlayer low price:
Buy now! ▶Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever a creature you control with the chosen name deals combat damage to a player, you may pay . If you do, draw a card.
Sorcery
Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.
Draw a card.
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
Artifact
Flash
As Disruptor Flute enters, choose a card name.
Spells with the chosen name cost more to cast.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Scry 2.
II — Choose a card name.
III — When you cast a spell with the chosen name for the first time this turn, draw two cards.
IV — Look at the top card of each player's library.
Creature — Goblin (2/2)
Whenever Cheering Fanatic attacks, choose a card name. Spells with the chosen name cost less to cast this turn.
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