Malevolent Hermit // Benevolent Geist
Innistrad: Midnight Hunt — Rare
Creature — Human Wizard // Creature — Spirit Wizard
Sets Malevolent Hermit // Benevolent Geist has been printed in:

Innistrad: Midnight Hunt — Rare
Creature — Human Wizard // Creature — Spirit Wizard
Sets Malevolent Hermit // Benevolent Geist has been printed in:

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Creature — Human Wizard (3/4)
, Exile an instant or sorcery card from your graveyard: Choose one —
• Counter target noncreature spell unless its controller pays .
• Disciple of the Ring gets +1/+1 until end of turn.
• Tap target creature.
• Untap target creature.
Creature — Human Cleric // Creature — Spirit Cleric (1/1)
First strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Chapel Shieldgeist
Flying, first strike
Each creature you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
Creature — Cat Rogue (3/2)
When this creature enters, create a 1/1 blue Wizard creature token with ", Sacrifice this token: Counter target noncreature spell unless its controller pays ."
Instant
Counter target noncreature spell unless its controller pays .
Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
Creature — Merfolk Wizard (1/1)
Flash
Other Merfolk you control get +1/+1.
Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays .
Instant
Counter target noncreature spell unless its controller pays plus an additional for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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