Elite Inquisitor
Innistrad — Rare
Creature — Human Soldier
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
"No matter how many I kill, there are always more to hunt. It makes me smile just to think about it."
Innistrad — Rare
Creature — Human Soldier
First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
"No matter how many I kill, there are always more to hunt. It makes me smile just to think about it."
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Buy now! ▶Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature — Human Knight (2/1)
Protection from black
: Order of the White Shield gains first strike until end of turn.
: Order of the White Shield gets +1/+0 until end of turn.
Creature — Human Cleric Knight (2/1)
Protection from black
: Order of Leitbur gains first strike until end of turn.
: Order of Leitbur gets +1/+0 until end of turn.
Artifact Creature — Cyborg Knight (2/2)
First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)
Creature — Human Knight (2/2)
First strike
Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.
Creature — Spirit (3/1)
, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.
Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.
Enchantment Creature — Spirit (2/1)
First strike
Loyalty abilities of planeswalkers your opponents control cost more to activate.
Creature — Phyrexian Soldier (2/2)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
During your turn, Duelist of Deep Faith has first strike.
Creature — Dwarf Pilot (2/1)
First strike
Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
Creature — Volver (1/1)
Kicker and/or (You may pay an additional and/or as you cast this spell.)
If Degavolver was kicked with its kicker, it enters with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."
If Degavolver was kicked with its kicker, it enters with a +1/+1 counter on it and with first strike.
Enchantment — Saga // Enchantment Creature — Human Monk (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Scry 2.
II — You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Hand of Enlightenment
First strike
Creature — Human Soldier (2/2)
: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Creature — Human Soldier (2/2)
First strike
Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.
Creature — Human Knight // Creature — Eldrazi Horror (1/1)
First strike, lifelink
At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
It That Rides as One
First strike, trample, lifelink
Creature — Human Soldier Archer (2/2)
First strike; reach (This creature can block creatures with flying.)
Creature — Human Soldier (1/1)
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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