Tormented Pariah // Rampaging Werewolf
Innistrad — common
Creature — Human Warrior Werewolf // Creature — Werewolf
Sets Tormented Pariah // Rampaging Werewolf has been printed in:
Innistrad — common
Creature — Human Warrior Werewolf // Creature — Werewolf
Sets Tormented Pariah // Rampaging Werewolf has been printed in:
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Buy now! ▶Creature — Human Warrior Werewolf // Creature — Werewolf (1/5)
Defender
At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.
Bane of Hanweir
Bane of Hanweir attacks each combat if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
Creature — Human Werewolf // Creature — Werewolf (2/3)
Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
Wildblood Pack
Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
Creature — Human Rogue Werewolf // Creature — Werewolf (2/2)
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
Terror of Kruin Pass
Double strike
Werewolves you control have menace. (They can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
Creature — Human Archer Ranger Werewolf // Creature — Werewo (2/2)
: Daybreak Ranger deals 2 damage to target creature with flying.
At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.
Nightfall Predator
, : Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.
Creature — Human Werewolf // Creature — Werewolf (4/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.
Krallenhorde Wantons
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.
Creature — Human Rogue Werewolf // Creature — Werewolf (1/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.
Merciless Predator
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.
Creature — Human Shaman Werewolf // Creature — Werewolf (3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
Ulvenwald Primordials
: Regenerate Ulvenwald Primordials.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
Creature — Human Werewolf // Creature — Werewolf (1/1)
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
Ironfang
First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
Creature — Human Werewolf // Creature — Werewolf (2/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
Howlpack of Estwald
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
Creature — Human Advisor Werewolf // Creature — Werewolf (1/1)
Other Human creatures you control get +1/+1.
At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
Howlpack Alpha
Each other creature you control that's a Werewolf or a Wolf gets +1/+1.
At the beginning of your end step, create a 2/2 green Wolf creature token.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
Creature — Human Werewolf // Creature — Werewolf (2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.
Gatstaf Howler
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.
Creature — Vampire Warrior (2/2)
Flying, haste
Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
Creature — Vampire (2/2)
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Creature — Elemental (3/3)
Scourge of Geier Reach gets +1/+1 for each creature your opponents control.
Creature — Vampire (3/2)
When Crossway Vampire enters the battlefield, target creature can't block this turn.
Creature — Wolf (1/2)
Trample
: Feral Ridgewolf gets +2/+0 until end of turn.
Creature — Vampire (4/4)
Night Revelers has haste as long as an opponent controls a Human.
Creature — Human Shaman (2/2)
, , Sacrifice a creature: Skirsdag Cultist deals 2 damage to any target.
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