Advanced card search Random card
Fight or Flight (Invasion)

Fight or Flight

Invasion — Rare

Enchantment

Fight or Flight rulings:

2008-08-01: Creatures which enter (or cards which become creatures) after the beginning of combat ability resolves are not placed in either pile. Since they weren't in the chosen pile, they won't be able to attack.

2008-08-01: If you have two of these, then you will separate the creatures into piles twice, and the opponent will choose a pile each time. Only creatures that were in both of the chosen piles can attack.

2008-08-01: The effect is best understood if you read it as "creatures not in the chosen pile can't attack."

Fight or Flight (Invasion)

TCGPlayer low price:

$1.20

Buy now! ▶

Loading price data
Loading

Rating:

5.28/10

Rate This:

Cards similar to Fight or Flight:

Stand or Fall

Stand or Fall

Enchantment

At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.

2.8 /10
$0.27
Do or Die

Do or Die

Sorcery

Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.

5.9 /10
$7.46
Liliana of the Veil

Liliana of the Veil

Legendary Planeswalker — Liliana

+1: Each player discards a card.
-2: Target player sacrifices a creature.
-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.

9.1 /10
--
Web of Inertia

Web of Inertia

Enchantment

At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.

6.5 /10
$0.80
Kitt Kanto Mayhem Diva

Kitt Kanto, Mayhem Diva

Legendary Creature — Cat Bard Druid (3/3)

When Kitt Kanto enters, create a 1/1 green and white Citizen creature token.
At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.

7.2 /10
$0.38
Maddening Imp

Maddening Imp

Creature — Imp (1/1)

Flying
: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.

3.5 /10
$1.50

© 2026 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.