Turf Wound
Invasion — Common
Instant
Turf Wound rulings:
2004-10-04: Stops the player from playing a land, but not from putting a land onto the battlefield using a spell or ability.

Invasion — Common
Instant
Turf Wound rulings:
2004-10-04: Stops the player from playing a land, but not from putting a land onto the battlefield using a spell or ability.

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Creature — Human Noble (2/3)
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
: Choose another player. That player gains control of target Treasure you control. You draw a card.
Creature — Elf Druid (3/3)
Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
Instant
Target player can't play lands this turn.
Draw a card at the beginning of the next turn's upkeep.
Creature — Tyranid Mutant (0/0)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample
Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
Artifact Creature — Equipment Octopus (2/2)
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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