Tilonalli's Knight
Ixalan — common
Creature — Human Knight
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Ixalan — common
Creature — Human Knight
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Buy now! ▶Creature — Human Knight (2/2)
Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Cavalry gets +1/+1 until end of turn.
Creature — Dinosaur (2/3)
Creature spells you cast cost less to cast.
Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
Creature — Human Warrior (3/1)
Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn.
Domain — : Radha's Firebrand gets +2/+2 until end of turn. This ability costs less to activate for each basic land type among lands you control. Activate only once each turn.
Creature — Goblin Warrior (1/1)
First strike, trample
Whenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control.
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals 1 damage to that player.
Creature — Human Samurai (1/1)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each combat if able.
Creature — Human Warrior (1/2)
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
Creature — Goblin Warrior (1/2)
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Creature — Goblin Warrior (2/2)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Creature — Goblin Warrior (1/2)
Trample
Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Human Warrior (2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Mage-Ring Bully attacks each combat if able.
Creature — Devil Warrior (1/2)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature — Devil Detective (0/3)
Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn.
Creature — Kavu (1/1)
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
Creature — Phyrexian Viashino (2/2)
Trample
Whenever Thrashing Frontliner attacks a battle, it gets +1/+1 until end of turn.
Legendary Creature — Goblin Shaman (1/1)
Haste
Whenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn.
: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
Creature — Dwarf Wizard (1/3)
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature — Human Wizard (1/2)
Kicker (You may pay an additional as you cast this spell.)
When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's hand.
Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn.
Creature — Human Wizard (1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
Creature — Beast (2/1)
Trample
Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
Creature — Insect (1/1)
First strike
Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
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