Wonder
Judgment — Uncommon
Creature — Incarnation
Sets Wonder has been printed in:

Judgment — Uncommon
Creature — Incarnation
Sets Wonder has been printed in:

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Creature — Human Wizard Ally (2/3)
When Halimar Tidecaller enters, you may return target card with awaken from your graveyard to your hand.
Land creatures you control have flying.
Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Enchantment Creature — Human Wizard (3/2)
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Creature — Sliver (1/1)
Sliver creatures you control have flying and haste.
Artifact Creature — Construct (4/4)
Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
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