Aquatic Incursion
Jumpstart 2022 — Uncommon
Enchantment
Aquatic Incursion rulings:
2018-01-19: Activating the last ability of Aquatic Incursion after a Merfolk has become blocked won’t cause it to become unblocked.

Jumpstart 2022 — Uncommon
Enchantment
Aquatic Incursion rulings:
2018-01-19: Activating the last ability of Aquatic Incursion after a Merfolk has become blocked won’t cause it to become unblocked.

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Creature — Elemental (5/5)
When Benthicore enters, create two 1/1 blue Merfolk Wizard creature tokens.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
Legendary Artifact Creature — Human (4/4)
When Breya, Etherium Shaper enters, create two 1/1 blue Thopter artifact creature tokens with flying.
, Sacrifice two artifacts: Choose one —
• Breya deals 3 damage to target player or planeswalker.
• Target creature gets -4/-4 until end of turn.
• You gain 5 life.
Battle — Siege // Legendary Creature — Serpent (0/0)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Segovia enters, create two 1/1 blue Kraken creature tokens with trample.
Caetus, Sea Tyrant of Segovia
Noncreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a noncreature spell pays for or one mana of that creature's color.)
At the beginning of your end step, untap up to four target creatures.
Creature — Merfolk Scout (2/2)
When Jungleborn Pioneer enters, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
Creature — Human Rogue Artificer (2/2)
When Whirler Rogue enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Creature — Spirit (1/1)
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Belfry Spirit enters or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
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