Bring to Trial
Jumpstart 2022 — Common
Sorcery
Bring to Trial rulings:
There are no rulings for Bring to Trial.

Jumpstart 2022 — Common
Sorcery
Bring to Trial rulings:
There are no rulings for Bring to Trial.

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Instant
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Instant
Exile target creature with power greater than or equal to your life total.
Instant
Choose one —
• Exile target creature with power 4 or greater.
• Exile target enchantment.
Instant
Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.
Legendary Planeswalker
Prevent all noncombat damage that would be dealt to you and other permanents you control.
-2: Exile target creature with power 4 or greater.
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