Frostpeak Yeti
Jumpstart 2022 — Common
Snow Creature — Yeti
Jumpstart 2022 — Common
Snow Creature — Yeti
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Buy now! ▶Snow Creature — Bird (2/2)
Flying
: Frost Raptor gains shroud until end of turn. ( can be paid with one mana from a snow source. A creature with shroud can't be the target of spells or abilities.)
Snow Creature — Illusion (3/3)
Flying
: Target creature loses flying until end of turn. ( can be paid with one mana from a snow source.)
Snow Creature — Giant Wizard (4/4)
When Berg Strider enters, tap target artifact or creature an opponent controls. If was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ( is mana from a snow source.)
Snow Creature — Bird (3/2)
Flash
Flying
When Blizzard Strix enters, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Snow Creature — Insect (3/3)
: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. can be paid with one mana from a snow source.)
As long as Chillerpillar is monstrous, it has flying.
Legendary Snow Creature — Yeti (5/5)
You may look at the top card of your library any time.
You may play snow lands and cast snow spells from the top of your library.
Whenever another snow permanent you control enters, you may pay , , or . If you do, put a +1/+1 counter on Isu the Abominable.
Legendary Creature — Halfling Rogue (3/2)
Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.
Choose a Background (You can have a Background as a second commander.)
Creature — Salamander Wizard (3/2)
: Target creature can't be blocked this turn.
Creature — Nightmare (3/5)
: Ashiok's Skulker can't be blocked this turn.
Creature — Wall (2/4)
Defender (This creature can't attack.)
: Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.
Creature — Kraken (4/5)
When Biblioplex Kraken enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Whenever Biblioplex Kraken attacks, you may return another creature you control to its owner's hand. If you do, Biblioplex Kraken can't be blocked this turn.
Creature — Serpent Egg // Creature — Serpent (0/4)
Defender
When Biolume Egg enters, scry 2.
When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.
Biolume Serpent
Sacrifice two Islands: Biolume Serpent can't be blocked this turn.
Creature — Merfolk (2/2)
: Blockade Runner can't be blocked this turn.
Creature — Octopus (2/1)
Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
Creature — Octopus Wizard (1/2)
Cephalid Pathmage can't be blocked.
, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn.
Enchantment Creature — Horror (2/5)
Whenever Clammy Prowler attacks, another target attacking creature can't be blocked this turn.
Creature — Human Pirate (3/3)
: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature — Human Wizard (1/1)
: Target creature with power 2 or less can't be blocked this turn.
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