Gorging Vulture
Jumpstart 2022 — common
Creature — Bird
Sets Gorging Vulture has been printed in:
Jumpstart 2022 — common
Creature — Bird
Sets Gorging Vulture has been printed in:
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Buy now! ▶Creature — Zombie Merfolk (2/1)
Deathtouch
When Mire Triton enters the battlefield, mill two cards and you gain 2 life.
Creature — Goblin (1/1)
When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens.
Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
Legendary Creature — Rat Warlock (3/4)
Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Creature — Nightmare (3/3)
Whenever a Swamp enters the battlefield under your control, choose one —
• You draw a card and you lose 1 life.
• Dread Presence deals 2 damage to any target and you gain 2 life.
Creature — Vampire Knight (2/2)
Oathsworn Vampire enters the battlefield tapped.
You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
Creature — Vampire (0/1)
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
Creature — Vampire Wizard (2/2)
Flying
, Pay 2 life: Put a +1/+1 counter on Bloodtracker.
When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
Creature — Vampire (1/2)
At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
Creature — Vampire Noble (2/2)
Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
Creature — Zombie (1/3)
, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
Creature — Vampire Assassin Ally (2/3)
Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature — Worm (3/3)
When Skullslither Worm enters the battlefield, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on Skullslither Worm.
Creature — Zombie (2/3)
, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
Creature — Vampire (2/2)
, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.
Legendary Creature — Vampire Cleric (1/3)
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Creature — Vampire Shaman Ally (3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
Creature — Vampire Rogue (2/3)
Flying
Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
Creature — Vampire Cleric (3/2)
Whenever you gain life, each opponent loses 1 life.
Creature — Human Shaman (2/3)
Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
Creature — Human Wizard (2/1)
When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
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