Preordain
Jumpstart 2022 — common
Sorcery
Jumpstart 2022 — common
Sorcery
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If X is 1, scry 1, then draw a card.
If X is 2, you may choose a player. They return a creature they control to its owner's hand.
If X is 3, create a 4/4 blue and red Elemental creature token.
If X is 4 or more, do all of the above.
Sorcery
This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.
Sorcery
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Sorcery
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Sorcery
Firebolt deals 2 damage to any target.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sorcery
Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay .
Exile target creature or planeswalker.
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.
Sorcery
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
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