Baffling Defenses
Jumpstart: Historic Horizons — common
Instant
Target creature's base power perpetually becomes 0.
Jumpstart: Historic Horizons — common
Instant
Target creature's base power perpetually becomes 0.
Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gets +2/+2 and gains flying until end of turn.
Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Cast this spell only during combat after blockers are declared.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Draw a card at the beginning of the next turn's upkeep.
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
Instant
Destroy target attacking or blocking creature with power 3 or less.
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
Instant — Arcane
Destroy target attacking creature with power 3 or less.
Instant
Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0."
Draw a card.
Instant
Tap up to two target creatures.
Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
Instant
Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.