Battleground Geist
Jumpstart — Uncommon
Creature — Spirit
Battleground Geist rulings:
There are no rulings for Battleground Geist.

Jumpstart — Uncommon
Creature — Spirit
Battleground Geist rulings:
There are no rulings for Battleground Geist.

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Enchantment
Constellation — Whenever Boon of the Spirit Realm or another enchantment you control enters, put a blessing counter on Boon of the Spirit Realm.
Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.
Creature — Spirit Soldier (2/2)
Flying
Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Enchantment
Creatures you control get +1/+1.
Creatures your opponents control get -1/-1.
: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
Creature — Spirit (3/3)
Flying
Other Spirit creatures you control get +0/+1.
Artifact
Arcane spells you cast cost less to cast.
Spirit creatures you control get +1/+1.
Instant
Choose two --
o Create a 3/2 red and white Spirit creature token.
o Creatures you control get +1/+0 and gain indestructible and haste until end of turn.
o Lorehold Command deals 3 damage to any target. Target player gains 3 life.
o Sacrifice a permanent, then draw two cards.
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