Blighted Bat
Jumpstart — Common
Creature — Zombie Bat
Flying
: Blighted Bat gains haste until end of turn.
Amonkhet's dual suns don't allow for the darkness of night, so bats are most active under the gloom of the frequent sandstorms.
Jumpstart — Common
Creature — Zombie Bat
Flying
: Blighted Bat gains haste until end of turn.
Amonkhet's dual suns don't allow for the darkness of night, so bats are most active under the gloom of the frequent sandstorms.
TCGPlayer low price:
Buy now! ▶Creature — Zombie Bird Warrior (2/1)
Flying
: Shriekdiver gains haste until end of turn.
Creature — Vampire Soldier (2/1)
Flying
Olivia's Bloodsworn can't block.
: Target Vampire gains haste until end of turn.
Legendary Creature — Vampire Knight (3/3)
Flying
Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
Creature — Elemental Shaman (1/1)
Haste
: Target black or red creature gains haste until end of turn.
Legendary Creature — Aetherborn Vampire (2/2)
Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
Creature — Imp (2/2)
Flying
: Volcano Imp gains first strike until end of turn.
Creature — Zombie (2/1)
: Roofstalker Wight gains flying until end of turn.
Creature — Zombie Knight (2/1)
Protection from white
: Stromgald Crusader gains flying until end of turn.
: Stromgald Crusader gets +1/+0 until end of turn.
Creature — Spirit (2/1)
Flying
: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature — Vampire Berserker (2/2)
Discard a card: Olivia's Dragoon gains flying until end of turn.
Creature — Bird Spirit (3/1)
Flying
Hellbent -- Necromancer's Familiar has lifelink as long as you have no cards in hand.
, Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it.
Creature — Human Warrior (2/2)
When Night Clubber enters, creatures your opponents control get -1/-1 until end of turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature — Faerie Wizard (1/1)
Flying
, : Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Creature — Bird Warrior (1/1)
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
: Pestilent Kathari gains first strike until end of turn.
Creature — Human Wizard (1/1)
: Target creature gets +1/+0 until end of turn.
: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
Creature — Phyrexian Insect Horror (2/1)
Sacrifice a creature: Dross Hopper gains flying until end of turn.
Creature — Orc Shaman (2/2)
Whenever Ambuscade Shaman or another creature you control enters, that creature gets +2/+2 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature — Vampire Noble (0/0)
Crovax the Cursed enters with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.
© 2024 MTG Assist • whatgameshouldiplaynext.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.