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Feral Hydra (Jumpstart)

Feral Hydra

Jumpstart — Uncommon

Creature — Hydra Beast

Feral Hydra legal formats:

Standard: Not legal
Future: Not legal
Historic: Legal
Timeless: Legal
Gladiator: Legal
Pioneer: Not legal
Explorer: Not legal
Modern: Legal
Legacy: Legal
Pauper: Not legal
Vintage: Legal
Penny: Legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Legal
Alchemy: Not legal
Pauper Commander: restricted
Duel: Legal
Old School: Not legal
Premodern: Not legal
PreDH: Legal

Feral Hydra (Jumpstart)

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Rating:

7.67/10

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Cards similar to Feral Hydra:

Capricopian

Capricopian

Creature — Goat Hydra (0/0)

Capricopian enters with X +1/+1 counters on it.
: Put a +1/+1 counter on Capricopian, then you may reselect which player Capricopian is attacking. Only the player Capricopian is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.)

8 /10
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Balduvian Hydra

Balduvian Hydra

Creature — Hydra (0/1)

Balduvian Hydra enters with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.

1.5 /10
--
Benevolent Hydra

Benevolent Hydra

Creature — Hydra (1/1)

Benevolent Hydra enters with X +1/+1 counters on it.
If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead.
, Remove a +1/+1 counter from Benevolent Hydra: Put a +1/+1 counter on another target creature you control.

9.1 /10
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Cryptic Trilobite

Cryptic Trilobite

Creature — Trilobite (0/0)

Cryptic Trilobite enters with X +1/+1 counters on it.
Remove a +1/+1 counter from Cryptic Trilobite: Add . Spend this mana only to activate abilities.
, : Put a +1/+1 counter on Cryptic Trilobite.

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Rock Hydra

Rock Hydra

Creature — Hydra (0/0)

Rock Hydra enters with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.

2.2 /10
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Savageborn Hydra

Savageborn Hydra

Creature — Hydra (0/0)

Double strike
Savageborn Hydra enters with X +1/+1 counters on it.
: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.

7.4 /10
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