Goblin Commando
Jumpstart — Uncommon
Creature — Goblin
Goblin Commando rulings:
There are no rulings for Goblin Commando.

Jumpstart — Uncommon
Creature — Goblin
Goblin Commando rulings:
There are no rulings for Goblin Commando.

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Creature — Human Advisor (2/2)
When Corrupt Eunuchs enters, it deals 2 damage to target creature.
Creature — Imp (2/1)
When Fire Imp enters, it deals 2 damage to target creature.
Legendary Enchantment
When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
Enchantment
When Blood Spatter Analysis enters, it deals 3 damage to target creature an opponent controls.
Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
Enchantment — Case
When this Case enters, it deals 3 damage to target creature an opponent controls.
To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
Creature — Cyclops Wizard (4/2)
When Cyclops Electromancer enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
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