Nessian Hornbeetle
Jumpstart — Uncommon
Creature — Insect
Sets Nessian Hornbeetle has been printed in:

Jumpstart — Uncommon
Creature — Insect
Sets Nessian Hornbeetle has been printed in:

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Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Legendary Creature — Human Advisor (3/3)
First Contact — Whenever Overseer of Vault 76 or another creature you control with power 3 or less enters, put a quest counter on Overseer of Vault 76.
At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
Legendary Creature — Human Noble (0/4)
Coven -- At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
Creature — Wolf (1/1)
At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.
When Packsong Pup dies, you gain life equal to its power.
Creature — Merfolk Spirit (4/4)
At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Rhino (4/4)
Trample
Lieutenant -- At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
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