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Don t Move (Jurassic World Collection)

Don't Move

Jurassic World Collection — rare

Sorcery

Sets Don't Move has been printed in:

Don t Move (Jurassic World Collection)

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6.91/10

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Cards like Don't Move in Jurassic World Collection:

Savage Order

Savage Order

Sorcery

As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.
Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.

7.5 /10
$7.24
Permission Denied

Permission Denied

Instant

Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.

7.7 /10
$4.98
Swooping Pteranodon

Swooping Pteranodon

Creature — Dinosaur (3/3)

Flying, haste
Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.

6 /10
$4.36
Ellie and Alan Paleontologists

Ellie and Alan, Paleontologists

Legendary Creature — Human Scientist (2/5)

, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

5.1 /10
$1.94
Ravenous Tyrannosaurus

Ravenous Tyrannosaurus

Creature — Dinosaur (6/6)

Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.

7.7 /10
~$14
Blue Loyal Raptor

Blue, Loyal Raptor

Legendary Creature — Dinosaur (5/4)

Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.)
For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it.

2.8 /10
$2.15
Indominus Rex Alpha

Indominus Rex, Alpha

Legendary Creature — Dinosaur Mutant (6/6)

As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
When Indominus Rex enters the battlefield, draw a card for each counter on it.

6.3 /10
$6.41
Grim Giganotosaurus

Grim Giganotosaurus

Creature — Dinosaur (10/10)

: Monstrosity 10. This ability costs less to activate for each creature with power 4 or greater your opponents control. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
When Grim Giganotosaurus becomes monstrous, destroy all artifacts and creatures other than Grim Giganotosaurus.

4.8 /10
$1.80
Welcome to     Jurassic Park

Welcome to . . . // Jurassic Park

Enchantment — Saga // Legendary Land

(As this Saga enters and after your draw step, add a lore counter.)
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.

Jurassic Park

(Transforms from Welcome to ....)
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
: Add for each Dinosaur you control.

7.8 /10
~$13
Henry Wu InGen Geneticist

Henry Wu, InGen Geneticist

Legendary Creature — Human Scientist (1/4)

Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.)
Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.

3.8 /10
$0.60
Spitting Dilophosaurus

Spitting Dilophosaurus

Creature — Dinosaur (3/2)

Whenever Spitting Dilophosaurus enters the battlefield or attacks, put a -1/-1 counter on up to one target creature.
Creatures your opponents control with -1/-1 counters on them can't block.

7 /10
$6.30
Compy Swarm

Compy Swarm

Creature — Dinosaur (2/2)

At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.

7.2 /10
$4.91
Indoraptor the Perfect Hybrid

Indoraptor, the Perfect Hybrid

Legendary Creature — Dinosaur Mutant (3/1)

Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
Menace
Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.

6.2 /10
$4.90
Life Finds a Way

Life Finds a Way

Enchantment

Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)

6.6 /10
$3.81
Cresting Mosasaurus

Cresting Mosasaurus

Creature — Dinosaur (4/8)

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When Cresting Mosasaurus enters the battlefield, if you cast it, return each non-Dinosaur creature to its owner's hand.

5.8 /10
$1.26
Dino DNA

Dino DNA

Artifact

Imprint — , : Exile target creature card from a graveyard. Activate only as a sorcery.
: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.

7.3 /10
$4.70
Hunting Velociraptor

Hunting Velociraptor

Creature — Dinosaur (3/2)

First strike
Dinosaur spells you cast have prowl . (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.)

8.1 /10
~$25
Ian Malcolm Chaotician

Ian Malcolm, Chaotician

Legendary Creature — Human Scientist (2/2)

Whenever a player draws their second card each turn, that player exiles the top card of their library.
During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.

5.8 /10
$2.12

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