Marble Diamond
Kaldheim Commander — Common
Artifact
Marble Diamond rulings:
There are no rulings for Marble Diamond.

Kaldheim Commander — Common
Artifact
Marble Diamond rulings:
There are no rulings for Marble Diamond.

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Land
Monumental Henge enters tapped unless you control a Plains.
: Add .
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Legendary Artifact // Legendary Artifact Land
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Barracks of the Thousand
(Transforms from Thousand Moons Smithy.)
: Add .
Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
Creature — Human Warlock // Land (2/2)
When Witch Enchanter enters, destroy target artifact or enchantment an opponent controls.
Witch-Blessed Meadow
As Witch-Blessed Meadow enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Land
Castle Ardenvale enters tapped unless you control a Plains.
: Add .
, : Create a 1/1 white Human creature token.
Land
If you control two or more other lands, Cave of the Frost Dragon enters tapped.
: Add .
: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Land — Gate
Citadel Gate enters tapped.
As Citadel Gate enters, choose a color other than white.
: Add or one mana of the chosen color.
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