Advanced card search Random card
Skull Raid (Kaldheim)

Skull Raid

Kaldheim — Common

Sorcery

Skull Raid rulings:

2021-02-05: The opponent must discard two cards if they have two or more cards in their hand. If they have only one card in hand, they’ll discard that card and you’ll draw a card. If they have no cards in hand, they can’t discard any, so you’ll draw two cards.

2021-02-05: Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.

2021-02-05: Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.

2021-02-05: If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.

Skull Raid (Kaldheim)

TCGPlayer low price:

$0.02

Buy now! â–¶

Loading price data
Loading

Rating:

4.2/10

Rate This:

Cards similar to Skull Raid:

Tales of the Ancestors

Tales of the Ancestors

Sorcery

Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

7.2 /10
$0.31
Balance of Power

Balance of Power

Sorcery

If target opponent has more cards in hand than you, draw cards equal to the difference.

2.6 /10
~$50
Demonic Pact

Demonic Pact

Enchantment

At the beginning of your upkeep, choose one that hasn't been chosen —
• Demonic Pact deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.

6.8 /10
$2.18
Expand the Sphere

Expand the Sphere

Sorcery

Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

9 /10
$0.13
Invasion of Eldraine  Prickle Faeries

Invasion of Eldraine // Prickle Faeries

Battle — Siege // Creature — Faerie (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Eldraine enters, target opponent discards two cards.

Prickle Faeries

Flying
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Prickle Faeries deals 2 damage to them.

5.8 /10
$0.04
Kozilek the Great Distortion

Kozilek, the Great Distortion

Legendary Creature — Eldrazi (12/12)

When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.

9.6 /10
--

© 2026 MTG Assist • whatgameshouldiplaynext.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.