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Boseiju Reaches Skyward    Branch of Boseiju (Kamigawa: Neon Dynasty)

Boseiju Reaches Skyward // Branch of Boseiju

Kamigawa: Neon Dynasty — Uncommon

Enchantment — Saga // Enchantment Creature — Plant

(As this Saga enters and after your draw step, add a lore counter.)
I -- Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II -- Put up to one target land card from your graveyard on top of your library.
III -- Exile this Saga, then return it to the battlefield transformed under your control.

Branch of Boseiju

Reach
Branch of Boseiju gets +1/+1 for each land you control.

0/0
Boseiju Reaches Skyward    Branch of Boseiju (Kamigawa: Neon Dynasty)

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The Restoration of Eiganjo  Architect of Restoration

The Restoration of Eiganjo // Architect of Restoration

Enchantment — Saga // Enchantment Creature — Fox Monk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I -- Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II -- You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III -- Exile this Saga, then return it to the battlefield transformed under your control.

Architect of Restoration

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Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.

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The DragonKami Reborn  DragonKamis Egg

The Dragon-Kami Reborn // Dragon-Kami's Egg

Enchantment — Saga // Enchantment Creature — Egg (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II -- You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.
III -- Exile this Saga, then return it to the battlefield transformed under your control.

Dragon-Kami's Egg

Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost.

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Welcome to     Jurassic Park

Welcome to . . . // Jurassic Park

Enchantment — Saga // Legendary Land

(As this Saga enters and after your draw step, add a lore counter.)
I -- For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II -- Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III -- Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.

Jurassic Park

(Transforms from Welcome to ....)
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
: Add for each Dinosaur you control.

8.1 /10
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Vorinclex  The Grand Evolution

Vorinclex // The Grand Evolution

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (6/6)

Trample, reach
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

The Grand Evolution

(As this Saga enters and after your draw step, add a lore counter.)
I -- Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II -- Distribute seven +1/+1 counters among any number of target creatures you control.
III -- Until end of turn, creatures you control gain ": This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).

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Tales of Master Seshiro  Seshiros Living Legacy

Tales of Master Seshiro // Seshiro's Living Legacy

Enchantment — Saga // Enchantment Creature — Snake Warrior (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II -- Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.
III -- Exile this Saga, then return it to the battlefield transformed under your control.

Seshiro's Living Legacy

Vigilance, haste

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Behold the Unspeakable  Vision of the Unspeakable

Behold the Unspeakable // Vision of the Unspeakable

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I -- Creatures you don't control get -2/-0 until your next turn.
II -- If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.
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Vision of the Unspeakable

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Vision of the Unspeakable gets +1/+1 for each card in your hand.

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Jugan Defends the Temple  Remnant of the Rising Star

Jugan Defends the Temple // Remnant of the Rising Star

Enchantment — Saga // Enchantment Creature — Dragon Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 1/1 green Human Monk creature token with ": Add ."
II — Put a +1/+1 counter on each of up to two target creatures.
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Remnant of the Rising Star

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Whenever another creature you control enters, you may pay . When you do, put X +1/+1 counters on that creature.
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The Long Reach of Night  Animus of Nights Reach

The Long Reach of Night // Animus of Night's Reach

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II -- Each opponent sacrifices a creature unless they discard a card.
III -- Exile this Saga, then return it to the battlefield transformed under your control.

Animus of Night's Reach

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

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Teachings of the Kirin  KirinTouched Orochi

Teachings of the Kirin // Kirin-Touched Orochi

Enchantment — Saga // Enchantment Creature — Snake Monk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I -- Mill three cards. Create a 1/1 colorless Spirit creature token.
II -- Put a +1/+1 counter on target creature you control.
III -- Exile this Saga, then return it to the battlefield transformed under your control.

Kirin-Touched Orochi

Whenever Kirin-Touched Orochi attacks, choose one --
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The Kami War  OKagachi Made Manifest

The Kami War // O-Kagachi Made Manifest

Enchantment — Saga // Enchantment Creature — Dragon Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I -- Exile target nonland permanent an opponent controls.
II -- Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.
III -- Exile this Saga, then return it to the battlefield transformed under your control.

O-Kagachi Made Manifest

O-Kagachi Made Manifest is all colors.
Flying, trample
Whenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card.

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Befriending the Moths  Imperial Moth

Befriending the Moths // Imperial Moth

Enchantment — Saga // Enchantment Creature — Insect (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II -- Target creature you control gets +1/+1 and gains flying until end of turn.
III -- Exile this Saga, then return it to the battlefield transformed under your control.

Imperial Moth

Flying

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Fable of the MirrorBreaker  Reflection of KikiJiki

Fable of the Mirror-Breaker // Reflection of Kiki-Jiki

Enchantment — Saga // Enchantment Creature — Goblin Shaman (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I -- Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."
II -- You may discard up to two cards. If you do, draw that many cards.
III -- Exile this Saga, then return it to the battlefield transformed under your control.

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, : Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

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Inventive Iteration  Living Breakthrough

Inventive Iteration // Living Breakthrough

Enchantment — Saga // Enchantment Creature — Moonfolk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Living Breakthrough

Flying
Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.

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The Fall of Lord Konda  Fragment of Konda

The Fall of Lord Konda // Fragment of Konda

Enchantment — Saga // Enchantment Creature — Human Noble (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I -- Exile target creature an opponent controls with mana value 4 or greater.
II -- Each player gains control of all permanents they own.
III -- Exile this Saga, then return it to the battlefield transformed under your control.

Fragment of Konda

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When Fragment of Konda dies, draw a card.

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The Shattered States Era  Nameless Conqueror

The Shattered States Era // Nameless Conqueror

Enchantment — Saga // Enchantment Creature — Human Samurai (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I -- Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
II -- Creatures you control get +1/+0 until end of turn.
III -- Exile this Saga, then return it to the battlefield transformed under your control.

Nameless Conqueror

Trample, haste

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Azusas Many Journeys  Likeness of the Seeker

Azusa's Many Journeys // Likeness of the Seeker

Enchantment — Saga // Enchantment Creature — Human Monk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I -- You may play an additional land this turn.
II -- You gain 3 life.
III -- Exile this Saga, then return it to the battlefield transformed under your control.

Likeness of the Seeker

Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.

8.7 /10
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The Weatherseed Treaty

The Weatherseed Treaty

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I -- Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II -- Create a 1/1 green Saproling creature token.
III -- Domain -- Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.

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The Mending of Dominaria

The Mending of Dominaria

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II -- Mill two cards, then you may return a creature card from your graveyard to your hand.
III -- Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

9.3 /10
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