Ankle Shanker
Khans of Tarkir — Rare
Creature — Goblin Berserker
Ankle Shanker rulings:
There are no rulings for Ankle Shanker.
Khans of Tarkir — Rare
Creature — Goblin Berserker
Ankle Shanker rulings:
There are no rulings for Ankle Shanker.
TCGPlayer low price:
Buy now! ▶Legendary Creature — Human Soldier (3/3)
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Creature — Human Berserker Ally (2/1)
Whenever Highland Berserker or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
Instant
Choose one —
• Creatures target player controls attack this turn if able.
• Creatures you control gain first strike until end of turn.
Entwine (Choose both if you pay the entwine cost.)
Creature — Elemental Warrior (2/2)
: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
Creature — Kor Soldier Ally (2/2)
Rally — Whenever Kor Bladewhirl or another Ally you control enters, creatures you control gain first strike until end of turn.
Creature — Goblin Soldier (1/1)
Haste
Battalion -- Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
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